Wednesday, August 3, 2011
RETRO BLOG: Pain Hole Essay from 1998
Making FNI Yours:
There seems to be an alarming trend among Friday Nite Improvs audience members and regulars to think of Improvs as a "show". This is completely wrong. As the producer of Friday Nite Improvs, this buggs the living Abe Vagota out of me. You see, my friends, Improvs has never been and indeed cannot be a show. A show is when you go to something and some performers entertain you and you go home. Improvs cannot survive in show format. Improvs is audience participation but it shouldn't even be called that because even calling the crowd an audience implies that there is a show. The "audience" at improvs is the show. There is no one person at improvs more important than the collective whole that assembles there. The regulars may be a little more experienced, but this in no way makes them better. In fact, most of the time a regular-dominated show is just plain boring. So here I sit begging you that if you must refer to Improvs as a show at least make it your show in some way. Don't be intimidated by regulars. Put them in their places. This includes me and Louis. If you don't have the guts to get up on stage, make a suggestion, heckle someone, express yourself from your seat in some way! But please, don't let the so-called regulars control Improvs. It is your place to be a star just as much as it is theirs and really improvs is for you, not for them.
Hoping that I have sparked just one
timid person to get up for World's Worst,
Ben
Monday, February 7, 2011
Get In There!
Ultimately, it comes down to taking a deep breath and raising your hand, week after week, but there are steps you can take to push forward.
Be accountable to someone.
In chatting with John Feightner about this topic, we both agreed that what helped us get onstage was knowing that there was someone in the audience judging us if we didn't. At the time, I was taking a workshop taught by Chris Griswold, another FNI alum, along with John and a number of the other people you see consistently on stage. He was an excellent teacher, but while I found myself making progress every class, I still sat in the audience for most shows without volunteering. After a while, Chris gave me a hard time about it, and every week I knew that if I didn't do something onstage, I was going to hear about it. Every game that went by without my hand in the air, I could feel Chris arching his eyebrow higher and higher in my direction. (Real or imagined? I don't know. [Yes I do. It was real.]) It's pretty basic developmental psychology that we crave the approval of the people whose opinions we value and we'll jump through hoops to get it. Pick someone. It can be anyone, but ideally this person is a) comfortable being judgmental and b) someone you want to impress. Promise to get onstage once a week, and be accountable. If none of your friends are judgy enough, come see me, John, or Abby and we'll be your surrogate judger.
Let the Game Do the Heavy Lifting
Games at FNI range widely in the amount of input they require from the players. If you've seen Tag-A-Line, you know it's a game that has two players who only have to day one word at a time when tagged by the other players. That game is a great way to dip your toe in. A game like Minute Fairy Tale is highly structured. You have the skeleton of a plot already and a time limit, so you can feel comfortable not embellishing the story much. The humor is inherent to the time constraint, your job is to play that up and enhance it. Someday you'll be totally comfortable building a scene from the ground up with nothing more than a one-word suggestion, but until then, use the framework of more structured games as a support.
You Already Have Mad Skillz - Highlight Them
As time goes on and you find yourself getting comfortable onstage, you may want to find new challenges by volunteering for games that scare you. But I'm getting ahead of myself! Let's get you onstage in the first place. Different games utilize different amounts of work and skill sets. Try to identify your comfort zones. What do you do in normal life that makes your friends laugh? Are you very physical? Good at charades? Try miming games like Murder Chain and Pledge Break. Do you like word play? Give Jeopardy a shot. Can you write a completely bullshitted research paper for a class you barely attended and pass? Kick ass at the game Balderdash? Challenge might be your game. Starting with games that play to your strengths will make the stage less intimidating.
And what is the everlasting refrain of FNI? Let's say it together, "Failure is Ok!"
Anyone with a story of how you got onstage for the first time - Questions about which game is right for you - Other suggestion? Leave a comment. Let's discuss.
Thursday, October 21, 2010
BOOK REVIEW: The Ultimate Improv Book
The Ultimate Improv Book is terrible. It reads like a bad training video, one made by an alien culture that’s attempting to wrap its mind around this thing humans call “improv comedy.” I would love to excuse this book for attempting simplicity, but even high school students don’t deserve such childishness. There is no intelligent conversation to be had here and more than a few bizarre concepts that I find to be destructive.
Take for example the author’s insistence that “adding complications to an already problematic dilemma is a wonderful source of entertainment.” While any good improvisor should know to “up the stakes,” The Ultimate Improv Book thinks all scenes should be a derivative of a waiter stacking too much food on a tray. Keep adding problems, they insist! Keep adding characters! The book also flies in the face of almost everything I’ve ever read on literature, screenwriting, and improv scenework by telling us to never start in the middle. The chapter on Characterization takes only three pages and breathlessly simplifies important concepts to Walk Different, Talk Different, Be Extreme. No time for forming emotions, motivations, relationships. The authors also take a moment to say, “It is up to the player to lie to his audience. If he pretends to be happy and cheerful and smiles and looks like he is enjoying himself, then the audience will like him better.” Are we to assume all improvisors hate their work? There is something to be said about stage presence. This isn’t it.
But here’s the truly awful part of this book. The Ultimate Improv Book tells you to PLAN IMPROV SCENES! They actually suggest improv teams use a “huddle” to discuss scenes before they are performed and that its OK to agree upon the ending beforehand (though they casually say its OK to just plan the beginning too!). When not using the “huddle,” our teachers also suggest creating pre-planned scenes, or “Flag Scenes,” where audience suggestions are inserted like mad-libs into highly scripted plot lines. This is trash. This is not improv.
The only thing I can recommend about The Ultimate Improv Book is it's Appendix Six. It's a list of other improv books. Good improv books.
Wednesday, October 13, 2010
BOOK REVIEW: Improv-ise
Tuesday, October 5, 2010
Saying No: or Doesn't Every Good Hero Need a Villain?
Wednesday, September 29, 2010
BOOK REVIEW: Impro for Storytellers
Reading Impro for Stortellers is a bit like being a fly on the wall of an improv workshop, but the teacher is secretly informing the fly of all his reasonings. This can be a great benfit to new improvisors hungry for lessons but nowhere to learn. Johnstone describes his students' pitfalls (pitfalls a newbie will certainly recognize in himself/herself) and gives straightforward lessons on how to break them free from their constraints. There are copious amounts of exercises described in this book, many familiar to all improvisors and several you may recognize as actual FNI games. Besides some extraneous information on how to handle Theatresports and run your own show, it's all useful information to new performers.
Chapters on "Storytelling" and "Making Things Happen" will be a great boon to those who can't wrap their minds around the ideas in Impro. There are many great lessons on opening up your mind and spicing up your stories. The chapter on "Character" is also very useful. Most improv books have tons to say about scenework but little on character, so Johnstone's discussions here will be great for anyone who wants to break free from themselves on stage. Some people may find these ideas a bit too "theater-y," which is silly considering improv is nothing but theater, but you should take a gander anyway.
Storytellers may be a better start and more digestible than Impro, but I highly recommend both if you wish to pursue improv further.
Wednesday, September 22, 2010
BOOK REVIEW: Impro
Keith Johnstone's two improv books (Impro and Impro for Storytellers) are a bit headier than the straight-forward Truth in Comedy. It's what you might expect from a man who wrote a play called Moby Dick, in which a sperm cell grows millions of times its size and escapes a fish bowl to wreck havoc on the highs seas. In Impro, Johnstone is chiefly concerned with bringing imagination back to the adult actor's mind.
He does this focusing on only four main points: 1) Status 2) Spontaneity 3) Narrative Skills 4) Masks. While a long book for only four chapters, Johnstone's copious examples and exercises create a rich understanding of each topic and can really go a long way to opening up your mind onstage. Here's the rough break down of each:
- Status - Johnstone explains how knowing your character's place on the "pecking order" can generate ideas. Whether you are Master, Servant, or seesawing up and down the status ladder, being aware of how others affect you (and allowing yourself to be affected) can make creating characters and stories much easier.
- Spontaneity - Knowing that there are no correct choices in improv. We spend way too much time in real life struggling against our imaginations, so when it comes to the stage, break free. Be obscene, be psychotic, and strangely enough...be obvious!
- Narrative Skills - How a story isn't just a random collection of events, but a collection of ideas that reincorporate what has already been created. Johnstone also illustrates the principle that most stories are merely routines broken.
- Masks - Usually the most derided chapter, Johnstone gives examples of how he uses masks to open up actors and make them make larger choices.
Impro is a philosophical book, but there are plenty of handy exercises within and copious food for thought. The chapter on Masks will seem irrelevant and 99% of you will never really get a chance to explore the ideas within, but I can tell you it's all true. While not as direct as Johnstone's examples, playing the puppeteer in "Bored Morticians" is pretty darn close to mask work. Having even that slight barrier between the character and myself has caused some insane ideas, so don't assume this chapter is completely worthless. Impro is a good next step book after you think you've gotten the "rules" down.
Tuesday, September 7, 2010
BOOK REVIEW: Truth in Comedy
Monday, May 10, 2010
Basic Rules of Improv
All of the "rules" boil down to one basic concept: Make your partner(s) look good.
If you're more concerned about making your scene partner look good than you are about making yourself look good, you'll both look better in the end. Improv is a team sport. Respect the give and take of the scene. You are creating something out of nothing, so give your partner something to work with. Take what your partner gives you and build on it. Make your partner look good (and you'll look better in the process).
Here are a few tips to help you do that:
Do:
1. Do make choices.
You've got a one word suggestion, or maybe a location and a task. After that, it's all you and your partner. You both need to be making choices, and every choice you make is a gift to your partner that they can work with. Every small choice you make (a strong character, a hidden conflict, an interesting action) adds up to make a great scene.
2. Do accept your partner's choices.
When your partner makes a choice, it is a gift. Accept it and build on it. You'll hear this referred to as "Yes, and"-ing. Yes, I accept your choice, and I'm building on it.
3. Do have an open mind.
So much of improv is free association. When an improv scene stalls, it's often because of internal second guessing on the part of one or both partners. Trust your gut instinct (as long as your gut instinct isn't to be a jerk to your partner.)
Don't:
1. Don't deny.
Person A: "Welcome to the shoe factory, Mr. Smith, I think you'll like working here! I'll be your supervisor."
Person B: "You're crazy! This isn't a shoe factory, this is the Moon! And I'm YOUR supervisor!"
Congratulations, Person B, you've just derailed the scene. We've all seen denial. We've all done it, too. Let's hang our heads for a second and then move on. It might feel like a cheap laugh, or the way to get to do the scene that you really wanted to do. Well, cut it out. If your partner gives you a premise, you accept it, shape it, and build on it. (See: Yes, and)
2. Don't ask open questions.
"Where are we?"
"Who are you?"
"What's the plan?"
"Why are you doing that?"
In an improv scene, open questions are a way to speak without saying anything at all. By asking questions like those, you are essentially handing responsibility for the scene over to your partner, while still maintaining the appearance of participating in the scene.
"You choose where we are."
"You choose who you are."
"You come up with an idea for a plan."
"You explain what you are doing and why, thus creating the entire basis for a scene singlehandedly."
3. Don't pimp your partner.
"Hey, read this hilarious joke in this book."
"Sing that really high and fast song your were singing earlier."
"Show me that breakdance move you're always talking about."
Pimping is asking your partner to do something ridiculous onstage that you have good reason to believe he or she cannot or will not do. This is another one of those things that feels like an easy laugh. You get to say something funny, and if your partner can't do it, they look like a fool, and you assume you look like less of a fool in comparison (you are wrong). If they can do it, you've just caused something ridiculous to happen on stage. It seems like a win/win for you. It's not. First, you look like an asshole, and not in a hilarious way. Second, it's just not as funny as you think it is. Ridiculous things happening onstage is a good thing. But if you want a joke told, or a dance done, do it yourself.
These tips will help you on stage, but ultimately, what makes a great improviser is getting onstage and taking risks. Failure really is ok, especially when you learn from it!