Monday, May 10, 2010

Basic Rules of Improv

Below you'll find a quick and dirty list of some of the "rules" of improv. We'll address each one individually later, but consider this your improv cheat sheet.

All of the "rules" boil down to one basic concept: Make your partner(s) look good.

If you're more concerned about making your scene partner look good than you are about making yourself look good, you'll both look better in the end. Improv is a team sport. Respect the give and take of the scene. You are creating something out of nothing, so give your partner something to work with. Take what your partner gives you and build on it. Make your partner look good (and you'll look better in the process).

Here are a few tips to help you do that:

Do:

1. Do make choices.
You've got a one word suggestion, or maybe a location and a task. After that, it's all you and your partner. You both need to be making choices, and every choice you make is a gift to your partner that they can work with. Every small choice you make (a strong character, a hidden conflict, an interesting action) adds up to make a great scene.

2. Do accept your partner's choices.
When your partner makes a choice, it is a gift. Accept it and build on it. You'll hear this referred to as "Yes, and"-ing. Yes, I accept your choice, and I'm building on it.

3. Do have an open mind.
So much of improv is free association. When an improv scene stalls, it's often because of internal second guessing on the part of one or both partners. Trust your gut instinct (as long as your gut instinct isn't to be a jerk to your partner.)

Don't:

1. Don't deny.
Person A: "Welcome to the shoe factory, Mr. Smith, I think you'll like working here! I'll be your supervisor."
Person B: "You're crazy! This isn't a shoe factory, this is the Moon! And I'm YOUR supervisor!"


Congratulations, Person B, you've just derailed the scene. We've all seen denial. We've all done it, too. Let's hang our heads for a second and then move on. It might feel like a cheap laugh, or the way to get to do the scene that you really wanted to do. Well, cut it out. If your partner gives you a premise, you accept it, shape it, and build on it. (See: Yes, and)

2. Don't ask open questions.
"Where are we?"
"Who are you?"
"What's the plan?"
"Why are you doing that?"


In an improv scene, open questions are a way to speak without saying anything at all. By asking questions like those, you are essentially handing responsibility for the scene over to your partner, while still maintaining the appearance of participating in the scene.
"You choose where we are."
"You choose who you are."
"You come up with an idea for a plan."
"You explain what you are doing and why, thus creating the entire basis for a scene singlehandedly."

3. Don't pimp your partner.
"Hey, read this hilarious joke in this book."
"Sing that really high and fast song your were singing earlier."
"Show me that breakdance move you're always talking about."


Pimping is asking your partner to do something ridiculous onstage that you have good reason to believe he or she cannot or will not do. This is another one of those things that feels like an easy laugh. You get to say something funny, and if your partner can't do it, they look like a fool, and you assume you look like less of a fool in comparison (you are wrong). If they can do it, you've just caused something ridiculous to happen on stage. It seems like a win/win for you. It's not. First, you look like an asshole, and not in a hilarious way. Second, it's just not as funny as you think it is. Ridiculous things happening onstage is a good thing. But if you want a joke told, or a dance done, do it yourself.

These tips will help you on stage, but ultimately, what makes a great improviser is getting onstage and taking risks. Failure really is ok, especially when you learn from it!

3 comments:

  1. 1. Glad to see the blog up and running.

    2. This is all good advice, and it makes me miss doing improv.

    3. Your "comment" virginity is nothing more than a flap of bloody tissue, oozing by my Pontiac's still-hot tire marks on the shoulder of the infobahn.

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  2. I remember waaaaay back, maybe 5 or 6 years, there was an "improv training" class held before FNI each night, does that still exist or is there any interest in bringing that back?

    My biggest issue, has always been stage fright, a few times I'll get on stage or to help get used to being in the "spotlight" I'd always make suggestions for scenes and/or play the role of "guy who sits on the box/chair and say a random word when he's tapped on the shoulder", but I've never actually been able to get on stage and improv comfortably.

    Even in the confines of my own home on a podcast I do, when my co-hosts randomly break into an improv scene I just kind of sit back and let them do their thing. I know John had a lot of similar issues to mine back when he was green at this whole thing, so even an article written by him about how he "conquered" his fear would be very helpful to someone like me.

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  3. Link,
    Sorry, just saw this comment. I don't know if you were around in the Fall semester for Dane's workshop? They weren't the weekly workshops that Chris used to do, but I think people found them helpful. He's left town, but I suspect he'll visit.

    The topic suggestion is a good one. This is total speculation, but aside from actual skill building, I think what made the workshop so successful in getting people onstage was the idea of being accountable to someone. I know that every time I went to workshop and then subsequently failed to volunteer for anything during the show, I could feel Chris judging me a little (real or a product of my imagination? Who knows. [real. no it was real.]) Pledge to get onstage once every week. Make that promise to someone real. Knowing someone is keeping track is a great motivator.

    Start with highly structured games. It takes some of the pressure off. Games like Minute Fairy Tale and Murder Chain have a framework that will guide you through.

    And you know I have to remind you that Failure is Ok. Anyone you think is funny has bombed at some point. Probably often. It doesn't suck as much as you think. Rip the bandaid off.

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